I know nothing about coding in this game so this is just theorizing but like, wouldn’t it be cool if we could find some way to make custom sliders that were interpreted by the game as facial sliders and available in bodyshop like the others, but actually changed the body of the sim instead of the face? that’d be rad as heck. It mainly serves as a way of showing how to import, edit, and export meshes between SimPE and Blender3D, as well as a brief intro into using Blenders interface. This wikiHow will show you how to have more than. 1 was originally created using Blender 2.45b, but will work just the same in 2.49b. By default, The Sims 2 limits players to eight Sims per household however, this limit can be overridden. Would it be possible to make a custom “face” slider that actually points toward the body of the sim? and like, for example, have one end of the slider be the maxis body shape, and then other end be momma lisa, so that we could have sims with weight that ranges in between those? The updated version of this tutorial is now hosted on Sim Oasis. So we know now that custom facial sliders are a thing we can make, and from my understanding it’s a matter of making the beginning and end result of the slider, and then the game figures out the between stages for you.